EngineStatus

It represent the current status of the engine of the simulation.

trait Enum
trait Serializable
trait Product
trait Equals
class Object
trait Matchable
class Any

Type members

Enum entries

case PAUSED extends EngineStatus

EngineStatus.PAUSED means that the simulation engine is in a paused state, no event logics (unless the interested ones Events.Event.interested), no updates will be computed on it.

EngineStatus.PAUSED means that the simulation engine is in a paused state, no event logics (unless the interested ones Events.Event.interested), no updates will be computed on it.

case RUNNING extends EngineStatus

EngineStatus.RUNNING means that the simulation is currently running.

EngineStatus.RUNNING means that the simulation is currently running.

case STOPPED extends EngineStatus

EngineStatus.STOPPED means that the simulation is terminated, the environment is no more evolving in a definitive way.

EngineStatus.STOPPED means that the simulation is terminated, the environment is no more evolving in a definitive way.